If you can bring yourself to trudge on to the end, you're rewarded with challenge missions. These include timed versions of some missions you completed during the story, killing a certain number of monsters before a timer runs out, besting guards in a competition to see who can bag the most skeletons, or thinning the local frog and cockatrice populations. Completing these allows you to replay the boss battles from the story, and if you have the stamina to go on, you can gain access to the Story mode missions a la carte. Ultimately, your only rewards are more gems and resources that can be used to further upgrade the weapons you're probably not using.

Clash of the Titans is a predictable, derivative experience. While the promise of unique and customisable weapon loadouts and a rich story based on mythological lore holds plenty of potential, the lacklustre delivery and tedious campaign contained within certainly won't have you lining up for another tour. Your time, money, and energy would be better spent playing one of the many games Clash of the Titans unsuccessfully tries to ape.

Clash of the Titans

First Released Feb 26, 2010

  • BlackBerry
  • PlayStation 3
  • Xbox 360